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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 23 Feb 1996 06:35:45 +0100
- Organization: SN Internett
- Message-ID: <4gjjnh$e1m@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Accolyte)
-
- >>>> >Most demos/games nowadays could be done in a OS screen
- >>>> >using QBlit() etc. without HW banging, with no speed loss.
- >>>>
- >>>> But would it be possible to make use of copper effects and
- >>>> parallax-scrolling like in eg. Kid Chaos, without speed loss?
- >>>Propably not. But who wants that kind of game these days?
- >> Not everybody likes boring, slow texturemapped 3D-games.
-
- >I second, third and fourth that :)
-
- I'm glad there are still some people with *taste* left.. :)
-
- >>>Remember, you can bang HW, just do LoadView(NULL) etc. and
- >>>make sure you have AGA or whatever you are going to bang.
- >>>Disabling interrupts is not needed.
-
- >> It depends.. If you have a framerate of 50fps, wiggling the mouse wi
- >> make the whole thing jerk down to 25fps. At least it did the last ti
- >> I checked.
-
- >Same here. Another testament to the overhead are the demos written for
- >that used system interrupts, and jump out of frame with 2.0+ because (a
- >only because) the system takes more time.. I must be a considerable amo
- >then.
-
- Yes, I also noticed that on an old intro of mine. This was why I
- started killing ALL interrupts.
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C8F/340MB
-
- Blessed are the young, for they shall inherit the national debt.
-
-